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Sentinel technologies
Sentinel technologies









sentinel technologies
  1. #Sentinel technologies Patch
  2. #Sentinel technologies Ps4
  3. #Sentinel technologies Pc

  • Fixed a number of issues that caused popping in the third-person Exocraft and Minotaur cameras.
  • The Minotaur can now back pedal when in combat.
  • The Minotaur now sways less when in combat.
  • The Minotaur no longer decelerates on turning.
  • The Minotaur turning circle has been tightened.
  • The Minotaur non-combat camera has been improved.
  • The Minotaur now has a dedicated third-person combat camera.
  • With the AI active and the player on foot, the Minotaur will attempt to follow the player and assist them in combat.
  • Added a new technology to the Space Anomaly, the Minotaur AI Autopilot.
  • Introduced a number of memory optimisations.
  • sentinel technologies

  • Introduced a number of load time optimisations.
  • Introduced a number of physics optimisations.
  • Fixed an issue that could cause excessive base part pop-in on high-end consoles and PCs.
  • #Sentinel technologies Pc

    For PC players with a compatible RTX card, Nvidia DLSS support has been upgraded to version 2.3.0.NVIDIA DLAA is an AI-based anti-aliasing mode for users who have spare GPU headroom and want the highest levels of image quality.

    sentinel technologies

    For PC players with a compatible RTX card, support for Nvidia DLAA has been enabled.

    #Sentinel technologies Ps4

  • VR image quality has been improved for PS4 Pro.
  • This is a cutting edge super-optimised spatial upscaling technology that produces impressive image quality at fast framerates.
  • PC support for AMD FidelityFX Super Resolution 1.0 has been enabled.
  • Fixed an issue where players may be sent to extreme Sentinel worlds by missions that should avoid extreme Sentinels.
  • Sentinel alert icons have been adjusted, and alert states consolidated, to make it more clear what state various Sentinel forces are in when searching for a player.
  • Players will no longer be alerting about Sentinels investigating crimes committed by players they are not grouped with.
  • Fixed an issue that caused Sentinel drones to fly into space to investigate crimes committed by players on other worlds.
  • Fixed a number of issues with Sentinel Walker aiming and navigation.
  • The Sentinel Walker’s grenades now destroy planetary terrain.
  • The speed of the Sentinel Walker’s projectiles has been increased.
  • Destroying the leg armour of a Sentinel Walker will now temporarily buckle the Walker.
  • The Sentinel Walker’s vital armour now covers only their head unit.
  • Sentinel firing rates have been adjusted for a more dynamic combat experience.
  • Sentinel weapon ranges have been adjusted to keep targets in a more structured combat formation.
  • Sentinel base health has been increased.
  • At higher alert levels, or on extreme Sentinel worlds, waves have been adjusted to bring additional forces in over time.
  • Sentinel canisters have had their physics adjusted so that they are less likely to roll away at high speeds during a fight.
  • The canisters dropped by Sentinel forces have been visually refreshed, with drones, quads, Walkers and Hardframes all dropping distinct items.
  • Sentinels can now be temporarily disabled, either by defeating the final wave of Sentinel forces in a battle, or by locating and interfacing with a planetary Sentinel Pillar.
  • The Hardframe has access to a range of weaponry, including grenades and a plasma flamethrower.
  • The Hardframe is well-armoured but highly mobile, being equipped with a jetpack.
  • The Hardframe can be found at high alert levels or patrolling near secure buildings.
  • A new high-level Sentinel has been added, the Hardframe Battle Mech.
  • Players may manoeuvre to take advantage of these shields for themselves, or open fire to destroy the shield.
  • Sentinel Drones now deploy static combat shields, creating a dynamic battlefield.
  • Sentinel drone navigation has been reworked, allowing for better pathfinding over rough terrain, and allowing drones to pursue players into buildings and caves.
  • Summoner Drones are little threat in themselves but if left unchecked will quickly overwhelm careless Travellers by calling in waves of reinforcements.
  • Repair Drones are lightly armed and weak, but will rapidly seek out and repair any damaged Sentinel units.
  • Combat Drones use a variety of weapons, including terrain-destroying grenades, close-range scatter shot, and a rapid fire laser rifle.
  • Three new types of Sentinel Drone have been added: Heavy Combat Drones, Repair Drones and Summoner Drones.
  • #Sentinel technologies Patch

    More purchase options » 3.8 Patch notes Sentinels











    Sentinel technologies