
- #Sentinel technologies Patch
- #Sentinel technologies Ps4
- #Sentinel technologies Pc
Fixed a number of issues that caused popping in the third-person Exocraft and Minotaur cameras. The Minotaur can now back pedal when in combat. The Minotaur now sways less when in combat. The Minotaur no longer decelerates on turning. The Minotaur turning circle has been tightened. The Minotaur non-combat camera has been improved. The Minotaur now has a dedicated third-person combat camera. With the AI active and the player on foot, the Minotaur will attempt to follow the player and assist them in combat. Added a new technology to the Space Anomaly, the Minotaur AI Autopilot. Introduced a number of memory optimisations.
Introduced a number of load time optimisations. Introduced a number of physics optimisations. Fixed an issue that could cause excessive base part pop-in on high-end consoles and PCs. #Sentinel technologies Pc
For PC players with a compatible RTX card, Nvidia DLSS support has been upgraded to version 2.3.0.NVIDIA DLAA is an AI-based anti-aliasing mode for users who have spare GPU headroom and want the highest levels of image quality.
For PC players with a compatible RTX card, support for Nvidia DLAA has been enabled.
#Sentinel technologies Ps4
VR image quality has been improved for PS4 Pro. This is a cutting edge super-optimised spatial upscaling technology that produces impressive image quality at fast framerates. PC support for AMD FidelityFX Super Resolution 1.0 has been enabled. Fixed an issue where players may be sent to extreme Sentinel worlds by missions that should avoid extreme Sentinels. Sentinel alert icons have been adjusted, and alert states consolidated, to make it more clear what state various Sentinel forces are in when searching for a player. Players will no longer be alerting about Sentinels investigating crimes committed by players they are not grouped with. Fixed an issue that caused Sentinel drones to fly into space to investigate crimes committed by players on other worlds. Fixed a number of issues with Sentinel Walker aiming and navigation. The Sentinel Walker’s grenades now destroy planetary terrain. The speed of the Sentinel Walker’s projectiles has been increased. Destroying the leg armour of a Sentinel Walker will now temporarily buckle the Walker. The Sentinel Walker’s vital armour now covers only their head unit. Sentinel firing rates have been adjusted for a more dynamic combat experience. Sentinel weapon ranges have been adjusted to keep targets in a more structured combat formation. Sentinel base health has been increased. At higher alert levels, or on extreme Sentinel worlds, waves have been adjusted to bring additional forces in over time. Sentinel canisters have had their physics adjusted so that they are less likely to roll away at high speeds during a fight. The canisters dropped by Sentinel forces have been visually refreshed, with drones, quads, Walkers and Hardframes all dropping distinct items. Sentinels can now be temporarily disabled, either by defeating the final wave of Sentinel forces in a battle, or by locating and interfacing with a planetary Sentinel Pillar. The Hardframe has access to a range of weaponry, including grenades and a plasma flamethrower. The Hardframe is well-armoured but highly mobile, being equipped with a jetpack. The Hardframe can be found at high alert levels or patrolling near secure buildings. A new high-level Sentinel has been added, the Hardframe Battle Mech. Players may manoeuvre to take advantage of these shields for themselves, or open fire to destroy the shield. Sentinel Drones now deploy static combat shields, creating a dynamic battlefield. Sentinel drone navigation has been reworked, allowing for better pathfinding over rough terrain, and allowing drones to pursue players into buildings and caves. Summoner Drones are little threat in themselves but if left unchecked will quickly overwhelm careless Travellers by calling in waves of reinforcements. Repair Drones are lightly armed and weak, but will rapidly seek out and repair any damaged Sentinel units. Combat Drones use a variety of weapons, including terrain-destroying grenades, close-range scatter shot, and a rapid fire laser rifle. Three new types of Sentinel Drone have been added: Heavy Combat Drones, Repair Drones and Summoner Drones. #Sentinel technologies Patch
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